community-sourced route guide · chapters 1–3

Creepy Dates: Ticci Toby Walkthrough

A Toby guide that keeps one detailed player-reported door sequence in Chapter 1 and marks everything beyond it with care.

Game by Hahadit · Official game page

Sources reviewed September 19, 2026. Route actions below are labeled as official or player-reported.

Introduction: Ticci Toby

Ticci Toby is one of the six routes named on the official game page. The strongest route-specific evidence is a player’s detailed Chapter 1 account involving room order, a knife, Toby’s muzzle, and the Masky and Hoodie door. The developer has described Toby as emotional and sensitive, which is character context only; it does not establish an affection formula or a correct dialogue strategy.

The sequence below is paraphrased from player accounts and should not be treated as a transcript or universal route guarantee. Its challenge is that room order appears to matter in the reported run, while no numeric score, ending condition, or exact English name prompt is supplied. Follow what your current version displays, preserve a nearby save, and do not fill missing text—especially the reported full-name prompt—with a guess.

Chapter 1 — Best Choices and route setup

A player says either forest direction works for a Toby-focused run, then advises visiting Jeff’s room before Toby’s. They took the knife from the clothes there and tried the Masky and Hoodie door; it stayed shut before Toby appeared. Another player also reports favoring Toby and using Jeff’s knife. Detailed Toby report · Independent report.

Choice 1: First room after reaching the house → Pick: Jeff’s room before Toby’s (Reason: the detailed report says not to enter Toby’s room first.) Reported and paraphrased.

Choice 2: Clothes in Jeff’s room → Pick: Take the knife if present (Reason: both reports connect it with the later door attempt.) Reported and paraphrased.

Toby then asks for help finding a bozal (muzzle) in his room. The player searches, Toby thanks them, they show him the door, and he does not get angry. The report later mentions saying his full name but does not give the name or say this was a menu prompt; do not guess it.

Choice 3: Toby’s bozal search → Pick: Help look in his room (Reason: the player says this is the item Toby asks them to find.) Reported and paraphrased.

Choice 4: After Toby thanks you → Pick: Show him the door (Reason: this is the reported action before his calm reaction.) Reported and paraphrased.

The report places all these events in the early Toby encounter. It does not prove the knife is a key or Toby must be favorite. The developer calls Toby emotional and sensitive, but that does not establish affection scoring. Save before the rooms and note version, inventory, and any visible name prompt.

Chapter 2 — Best Choices and reported scenes

A player report says that after meeting everyone in their Chapter 2 rooms, a mission followed. The same discussion says choosing a favorite or agreeing to work as Slender’s proxy could lead to a mission with Masky, Hoodie, or Toby. This is route context, not proof that any one prompt guarantees a Toby mission. Player mission report.

Choice 5: Favorite or proxy-work prompt → Pick: Choose Toby as favorite or accept proxy work only to test the reported mission path (Reason: the player mentions these as possible context, without isolating a required condition.) Reported and paraphrased.

Keep this mission report separate from the Chapter 1 knife and muzzle encounter: the commenter does not connect them as prerequisites. Save before the favorite/proxy prompt and again before entering available rooms. Record who appears in each room and which mission starts. This lets you tell whether your run matches the report without turning a suggested route setup into an invented best-answer rule.

If no mission appears, the source does not say that Toby’s route has failed; it may simply be a different state or version. Try a separate save with one changed selection and compare the visible result. There are no verified numeric affection values, chapter-specific thresholds, or a complete Toby Chapter 2 route map in the cited material.

Chapter 3 — Best Choices and current evidence

No cited source describes a Toby-specific Chapter 3 branch. The developer’s update gives a general continuation step from Chapter 2; use its current save directions if the chapter is unavailable. It does not describe a Toby-only branch. Developer chapter update.

There is no verified Toby Chapter 3 video in this source set. The linked English route video is dated October 2025, but its coverage of later chapters is not established. It can serve as one player’s footage only, not proof of a complete route, every choice, or gallery access. Do not use it to fill the Chapter 3 branch gap without checking what it actually shows.

If your run reaches a new Toby scene, note the version, preceding rooms and mission, and exact visible choice. A repeatable record can extend the guide; an isolated recollection remains a player report. Chapter-specific affection values, final branches, and secret triggers remain unconfirmed. No video here verifies a Toby ending route.

Keep Chapter 3 notes separate from the early door scene so they do not imply a causal link that no report supplies. Save before an unfamiliar scene and compare the in-game gallery only after completing the run; no Toby-specific CG unlock method is documented here. If a Toby event differs, include whether the Chapter 2 mission preceded it.

All endings and hidden CGs

The cited Toby report ends with an observation that he did not get angry after the player showed him the door. That is a reaction during an early sequence, not evidence of a final route outcome. No reviewed source labels a Toby scene “good,” “bad,” or “secret,” and no source maps the knife, muzzle, or full-name moment to a final result.

Good ending

Status: unverified. Conditions: unknown. Toby’s reported calm reaction is not documented as an ending flag, and the player does not report reaching a final ending.

Bad ending

Status: unverified. Conditions: unknown. The sources do not identify an angry Toby outcome as a bad ending, nor do they provide a failure threshold. Do not promote a character reaction into an ending category.

Secret ending and hidden CGs

Status: unverified. Conditions: unknown. No cited report says the full-name moment, knife, or muzzle unlocks a secret scene or gallery image.

A careful player can keep a save before the reported room order and another before the door exchange, then check the gallery after later chapters. This can help distinguish a repeatable scene from a final outcome, but it is not a known unlock method. The official game’s multiple-endings tag does not reveal which named categories exist for Toby or how to reach them. A future report should identify the completed ending screen and the preceding sequence.

Replay and troubleshooting tips

Keep the detailed player sequence in Chapter 1: reach the house, visit Jeff’s room before Toby’s, take the knife if present, test the Masky and Hoodie door, then follow Toby’s muzzle scene if it occurs.

The report says Toby thanks the player, who shows him the door; do not reverse those actions. It mentions a full name but does not provide it, so leave the name unsupplied.

Save before the room sequence and record version, language, inventory, and visible prompts. None of these reports establishes an affection score, required favorite, ending, or hidden CG trigger. Keep a separate save for the later mission account.

Video walkthrough

This is one English route video from October 2025. Its Chapter 3 and full-branch coverage are not verified.

Looria: Ticci Toby route video (English; October 2025; coverage not verified) →

Sources and confidence

Official pages and developer comments are labeled separately from player reports. Player actions are paraphrased, and claims beyond the source are not presented as verified game mechanics.